The Market
In addition to a free neural-net computer, you know that thing that was implanted into your brain at birth that let’s you access the Gal-Net, for those that don’t already have one. Each ‘contestant’ is given 70 points and full access to The Coliseum market as soon as they’re registration is complete. Some of the items available on the market are:
Ballistic Weapons:Basic handguns (your basic small arms - 5 points
Basic full auto handguns (Pull the trigger and watch it go)– 6 points
Pulse handguns (It shoots energy!)– 10 points
Basic laser gun (shoots a continues beam. Not very powerful) – 10 points
Basic rifles (Your ak-47s and such) – 10 points
Basic rifle with attached grenade launcher (Still your ak-47s….I guess ) – 13points
Basic pulse rifles (the energy variant) – 15 points
Basic pulse rifles with attached grenade launcher (Now your ak-47 really kicks a**) -18 points
Basic shotguns (Pull!) – 10 points
Basic shotguns with attached grenade launcher (Now that’s just silly) – 20 points
Basic sniper rifles (I see you) – 15 points
Basic Pulse sniper rifles (This is gonna hurt) -18
Grenade launcher (Because attached grenade launchers are only good for frag nades) – 15 points
Mini-gun (Just call me Rambo) – 20 points
Rocket launchers (badda boom) – 20 points
Defensive items:Basic shield belts (Projects a shield around the wearer, great against energy weapons. Solar recharger for infinite battery life. Only good for a few hits) – 10 points
Basic repulsion belt (slows objects coming at the wearer. Great in melee combat. Little effect on advanced projectiles.) – 10 points
Light armors (Light, flexible, can’t take a lot of hits, but will buy time for running away) – 10 points
Medium armors (A good balance of weight, flexibility and durability.) – 15 points
Heavy armors (Heavy, tough, but inflexible and actually slows the wearer down.) – 20 points
Light power armor (like light armor only it increases the wears strength and agility too.) – 20 points
Melee weapons:Small bladed weapons (knives, short swords, that kind of thing) – 5 points
Small energy weapons (It’s like a tiny lightsaber) – 10 points
Large bladed weapons (Axes, maces, great swords, you know the stuff) – 10 points
Large energy weapons (Because everyone wants an energy scythe) - 15 points
Absurdly big bladed weapons (Because nothing says you got a big one like a big sword. Only usable by full cybernetics or people in heavy power armor) – 15 points
Absurdly big energy weapons (yes that is a gundam’s beam saber) – 20 points
Cybernetics(Cybernetic limbs and organs are stronger and more durable than normal ones)
Level one cybernetics (One or two limbs and/or organs have been replace with robotic counterparts) – 10 points
Level two cybernetics (several limbs and/or organs have been replaced with robotic counterparts.) – 15 points
Level three cybernetics (a complete robotic body) – 20 points
Other:Food and water (It’s recommended to spend a point or two in this as. Otherwise you have to scavenge for it. Each point is worth about a day and a half of food and water. The food is MREs. Other food is available, but costs more.) – 1 point
Flashlights (I’d get the one with a solar recharger) – 1 point
Rope (any length or type you like) – 1 point
Board games (For when you get bored) – 1 point
Sleeping bag (because the ground is cold) – 1 point
Tent (to keep the bugs out) – 1 point
Mess kit (all the pots, plates and silverware you need on a campout in a small easily stored kit) – 1 point
Ammo (Only good for ‘normal’ guns. It’s recommend to spend a few points here as each gun only comes with one ‘clip’) – 1 point
Power cell (For your energy weapons, melee included. Recommended like ammo) – 1 point
Special ammo (Your armor piercing, explosive, and poison rounds to name a few. Only good for ‘normal’ guns) – 1 point
Your freedom - 2,000,000 pointsFor your convenience heavily armored and shield delivery bots bring any purchased items directly to the purchaser with in a few hours of the purchase. Even if they’re several mile underground. The bots are of course equipped with a highly sensitive detonation device to discourage tampering with them. They tend to take out entire city blocks when they go off. Oddly contestants actually gain points if they can survive destroying one.
For the larger items such as vehicles and the like they are delivered at a specific location given to the purchaser at the time of purchase and delivered by transport ships. While safety is not guaranteed while picking up these items, only the purchaser can activate them. As such many people will actually let a tank sit out in the open for days to make sure the area is clear before moving in to claim it. Of course this leads to people that sit around for days waiting for the owner to claim said tank so they can kill them and take the tank for themselves.
((This is just a list to get you started. I beg you ask for things I didn’t list. I’ll give it a point value. Just remember don’t expect the really good stuff until you’ve racked up some serious points))